Fool's Mate Themes

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Author:
Publisher:
Tim Sawyer
Publication Date:
2022
Language:
English

Description

This book shows you 60 games using the Fool's Mate themes. Once you learn this checkmate skill, it helps you win fast. If the opportunity arises, there's no faster way to win. Fool's Mate is the shortest possible chess game. Black can win in two moves. White can win in three. Two-move games are rare, but Fool's Mate themes occur in many openings. The longest games here are 11 moves. This book is a short read with lots of diagrams. I illustrate the themes so that you can read the whole book quickly. Fool's Mate is a type of checkmate early in the game where the losing king is trapped on its original square. These mates come diagonally. Black mates the king on e1 from g3 or h4. White mates the king on e8 from h5 or g6. Look for a weakness when opponents move the f-pawn, and usually the g-pawn or h-pawn, early in the game. Players who lose a Fool's Mate are not fools. Most are simply less experienced at chess. Some are beginners. Others are less skilled at noticing tactics in advance. The rest play moves too fast to see everything (see Game 2). After the first two games, the rest are mine. For 50 years I have played masters, experts, and class A players. But the games in this book were ones that I played vs club players, blitz opponents, simultaneous exhibitions, online contests, or games against chess engines. I've won 200 times with Fool's Mate themes but this book has only 60 games. I lost two blitz games myself to this theme vs high-rated chess engines. These silicon monsters sacrificed pieces to trick me. When I grabbed an extra piece, I got a rude and sudden Fool's Mate shock (see Games 44 and 53). Early games in this book tend to be quick knockouts. The later games in this book often last longer with better play. I assume that you know the rules of chess and can read algebraic notation. Diagrams have White at the bottom. I hope you enjoy this short read.

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ISBN:
9798201031114

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Grouping Information

Grouped Work ID763cab58-3034-4ef1-4c39-e7f25eb30401
Grouping Titlefools mate themes
Grouping Authortim sawyer
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2025-05-06 18:11:01PM
Last Indexed2025-07-25 23:05:02PM

Solr Fields

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author
Sawyer, Tim
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Sawyer, Tim
display_description
This book shows you 60 games using the Fool's Mate themes. Once you learn this checkmate skill, it helps you win fast. If the opportunity arises, there's no faster way to win. Fool's Mate is the shortest possible chess game. Black can win in two moves. White can win in three. Two-move games are rare, but Fool's Mate themes occur in many openings. The longest games here are 11 moves. This book is a short read with lots of diagrams. I illustrate the themes so that you can read the whole book quickly. Fool's Mate is a type of checkmate early in the game where the losing king is trapped on its original square. These mates come diagonally. Black mates the king on e1 from g3 or h4. White mates the king on e8 from h5 or g6. Look for a weakness when opponents move the f-pawn, and usually the g-pawn or h-pawn, early in the game. Players who lose a Fool's Mate are not fools. Most are simply less experienced at chess. Some are beginners. Others are less skilled at noticing tactics in advance. The rest play moves too fast to see everything (see Game 2). After the first two games, the rest are mine. For 50 years I have played masters, experts, and class A players. But the games in this book were ones that I played vs club players, blitz opponents, simultaneous exhibitions, online contests, or games against chess engines. I've won 200 times with Fool's Mate themes but this book has only 60 games. I lost two blitz games myself to this theme vs high-rated chess engines. These silicon monsters sacrificed pieces to trick me. When I grabbed an extra piece, I got a rude and sudden Fool's Mate shock (see Games 44 and 53). Early games in this book tend to be quick knockouts. The later games in this book often last longer with better play. I assume that you know the rules of chess and can read algebraic notation. Diagrams have White at the bottom. I hope you enjoy this short read.
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eBook
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eBook
id
763cab58-3034-4ef1-4c39-e7f25eb30401
isbn
9798201031114
last_indexed
2025-07-26T05:05:02.576Z
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Non Fiction
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Non Fiction
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Six Months
Year
primary_isbn
9798201031114
publishDate
2022
publisher
Tim Sawyer
recordtype
grouped_work
subject_facet
Amusements
Board games
Chess
Electronic books
Games
Puzzles
title_display
Fool's Mate Themes
title_full
Fool's Mate Themes [electronic resource] / Tim Sawyer
title_short
Fool's Mate Themes
topic_facet
Amusements
Board games
Chess
Electronic books
Games
Puzzles

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hoopla:MWT15412918Online Hoopla CollectionOnline HooplaeBookeBook1falsetrueHooplahttps://www.hoopladigital.com/title/15412918?utm_source=MARC&Lid=hh4435Available Online

record_details

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hoopla:MWT15412918eBookeBookEnglishTim Sawyer20221 online resource (78 pages)

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