Reimagining Characters With Unreal Engine's Metahuman Creator

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Publisher:
Packt Publishing
Publication Date:
2022
Language:
English

Description

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.

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Contributors:
ISBN:
9781801819145

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Grouping Information

Grouped Work ID8bdb9fb5-f8f1-24fa-bf80-d39f5b897beb
Grouping Titlereimagining characters with unreal engines metahuman creator
Grouping Authorbrian rossney
Grouping Categorybook
Grouping LanguageEnglish (eng)
Last Grouping Update2025-07-03 18:11:02PM
Last Indexed2025-07-03 23:19:42PM

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Rossney, Brian
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Rossney, Brian
display_description
MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
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eBook
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8bdb9fb5-f8f1-24fa-bf80-d39f5b897beb
isbn
9781801819145
last_indexed
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Six Months
Year
primary_isbn
9781801819145
publishDate
2022
publisher
Packt Publishing
recordtype
grouped_work
subject_facet
Computer graphics
Computer programming
Computers
Electronic books
Games
Graphic arts
Software engineering
Video games
title_display
Reimagining Characters With Unreal Engine's Metahuman Creator
title_full
Reimagining Characters With Unreal Engine's Metahuman Creator [electronic resource] / Brian Rossney and Ciaran Kavanagh
title_short
Reimagining Characters With Unreal Engine's Metahuman Creator
topic_facet
Computer graphics
Computer programming
Computers
Electronic books
Games
Graphic arts
Software engineering
Video games

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hoopla:MWT17511259eBookeBookEnglishPackt Publishing20221 online resource (356 pages)

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