The Gaming Mind
Author:
Publisher:
Tantor Media, Inc
Publication Date:
2020
Edition:
Unabridged
Language:
English
Description
Society has come to malign videogames and their players, suggesting that videogames promote violence or indulge antisocial behavior. The Gaming Mind is the antidote to this rhetoric. Drawing us into his therapy office, clinical psychologist Alexander Kriss explores the positive impact of playing videogames and how they connect us with our humanity. Kriss sees videogames as a window into the mind, and he weaves together case studies, professional insight, and his personal history in a gripping narrative that disrupts our assumptions about gaming and "gamers." We meet his patients: Jack struggles to decode emotions yet relishes the relationship-building dynamics of Mass Effect; while Patricia, a former aspiring model, finds solace in the wake of trauma by crafting a hideous avatar, "Pat." Kriss also recounts how even he experienced Silent Hill 2 as a virtual landscape, in which to process the death of a friend. Without shying away from potentially risky subjects like addiction and online harassment, Kriss advances a balanced, scientifically supported view of videogames. Sometimes the way we play reveals who we are-and what we want from our lives.
More Details
Contributors:
ISBN:
9781705201213
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Grouping Information
Grouped Work ID | a3c3ffac-e0a7-7d4f-2575-5535dd5cfa8c |
---|---|
Grouping Title | gaming mind |
Grouping Author | alexander kriss |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2025-05-02 22:24:25PM |
Last Indexed | 2025-05-29 22:52:33PM |
Solr Fields
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auth_author2
Josdal, Matthew
author
Kriss, Alexander
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Josdal, Matthew,reader
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hoopla digital
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Kriss, Alexander
display_description
Society has come to malign videogames and their players, suggesting that videogames promote violence or indulge antisocial behavior. The Gaming Mind is the antidote to this rhetoric. Drawing us into his therapy office, clinical psychologist Alexander Kriss explores the positive impact of playing videogames and how they connect us with our humanity. Kriss sees videogames as a window into the mind, and he weaves together case studies, professional insight, and his personal history in a gripping narrative that disrupts our assumptions about gaming and "gamers." We meet his patients: Jack struggles to decode emotions yet relishes the relationship-building dynamics of Mass Effect; while Patricia, a former aspiring model, finds solace in the wake of trauma by crafting a hideous avatar, "Pat." Kriss also recounts how even he experienced Silent Hill 2 as a virtual landscape, in which to process the death of a friend. Without shying away from potentially risky subjects like addiction and online harassment, Kriss advances a balanced, scientifically supported view of videogames. Sometimes the way we play reveals who we are-and what we want from our lives.
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2 Months
Quarter
Six Months
Year
Quarter
Six Months
Year
primary_isbn
9781705201213
publishDate
2020
publisher
Tantor Media, Inc
recordtype
grouped_work
subject_facet
Amusements
Games
Popular culture
Psychology
Psychology, Pathological
Self-help publications
Social psychology
Social sciences
Video games
Games
Popular culture
Psychology
Psychology, Pathological
Self-help publications
Social psychology
Social sciences
Video games
title_display
The Gaming Mind
title_full
The Gaming Mind [electronic resource] / Alexander Kriss
title_short
The Gaming Mind
topic_facet
Amusements
Games
Popular culture
Psychology
Psychology, Pathological
Social psychology
Social sciences
Video games
Games
Popular culture
Psychology
Psychology, Pathological
Social psychology
Social sciences
Video games
Solr Details Tables
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hoopla:MWT12682280 | Online Hoopla Collection | Online Hoopla | eAudiobook | Audio Books | 1 | false | true | Hoopla | https://www.hoopladigital.com/title/12682280?utm_source=MARC&Lid=hh4435 | Available Online |
record_details
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---|---|---|---|---|---|---|---|---|
hoopla:MWT12682280 | eAudiobook | Audio Books | Unabridged | English | Tantor Media, Inc | 2020 | 1 online resource (1 audio file (8hr., 49 min.)) : digital. |
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hoopla:MWT12682280 | Available Online | Available Online | false | true | false | false | false | false | false |