100 Endgame Patterns You Must Know
Description
If you are aware of endgame patterns, you spot key moves quicker, analyse and calculate better, avoid making errors and memorize what you have studied more fully. Most of the patterns Jesus de la Villa presents in this new book are from the phase of the game just before a theoretical endgame turns up. Knowing these practical endgame fundamentals will enable you to fully reap the benefits of what you learned in De la Villa's widely acclaimed classic 100 Endgames You Must Know. Studying patterns only makes sense if you are going to encounter them frequently. De la Villa presents those that have the greatest practical importance and explains and illustrates them with carefully selected examples. To show the patterns as clearly as possible, he mainly concentrates on positions in which both sides have just one piece. Presenting positions with more pieces risks blurring the picture and making motifs less straightforward. The fact that players think in patterns has an important side-effect: their endgame errors tend to repeat themselves. That's why De la Villa has not just included examples from games of elite GM's but also of amateurs. Errors are always instructive and working with this book will seriously reduce the number of typical mistakes you are prone to make. The many practical exercises that De la Villa has selected will help you improve and retain what you have learned. Erwich repeats the themes of his previous book, focusing on exercises in which the key move is less obvious. He also introduces new, more sophisticated tactical weapons. They are geared towards the reality of the advanced club player (Elo 1800 - 2300): it is not enough to spot simple combinations, at this level you must be able to resist your reflexes and look deeper. In variations that look forcing you will always search for that deadly Zwischenzug. Quiet moves in general should be your new best friends. In short: an advanced club player should expect the unexpected. One of the celebrated elements of Erwich's previous book, which is neglected in other books on tactics, is back: defence! You will also learn how to defend against tactics, as well as how to use tactical weapons when you are under heavy pressure. This is a complete and structured course, and not just a collection of freewheeling puzzles. Erwich starts every chapter with an instructive explanation of the tactical concept at hand and has carefully selected the most didactically productive exercises. Peter Giannatos selected 738 exercises based on ten years of experience with thousands of pupils at the prize-winning Charlotte Chess Center. All problems are clean, without unnecessary fluff that detracts from their instructive value. The Workbook has ample room for writing down the solutions to the exercises. This is helpful for both students and coaches, who can assign homework from the book without having to worry about being unable to review the solutions. And writing down the correct chess moves will greatly accelerate your learning process. Everyone's First Chess Workbook offers you a treasure trove of chess knowledge and more than enough lessons to keep you busy for a year!
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ISBN:
9789056919733
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Grouping Information
Grouped Work ID | a4cfa470-0561-2efe-55c9-b94d28359326 |
---|---|
Grouping Title | 100 endgame patterns you must know |
Grouping Author | jesus de la villa |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2025-05-02 22:24:25PM |
Last Indexed | 2025-07-25 23:52:53PM |
Solr Fields
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accelerated_reader_reading_level
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author
De La Villa, Jesus
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hoopla digital
author_display
De La Villa, Jesus
display_description
If you are aware of endgame patterns, you spot key moves quicker, analyse and calculate better, avoid making errors and memorize what you have studied more fully. Most of the patterns Jesus de la Villa presents in this new book are from the phase of the game just before a theoretical endgame turns up. Knowing these practical endgame fundamentals will enable you to fully reap the benefits of what you learned in De la Villa's widely acclaimed classic 100 Endgames You Must Know. Studying patterns only makes sense if you are going to encounter them frequently. De la Villa presents those that have the greatest practical importance and explains and illustrates them with carefully selected examples. To show the patterns as clearly as possible, he mainly concentrates on positions in which both sides have just one piece. Presenting positions with more pieces risks blurring the picture and making motifs less straightforward. The fact that players think in patterns has an important side-effect: their endgame errors tend to repeat themselves. That's why De la Villa has not just included examples from games of elite GM's but also of amateurs. Errors are always instructive and working with this book will seriously reduce the number of typical mistakes you are prone to make. The many practical exercises that De la Villa has selected will help you improve and retain what you have learned. Erwich repeats the themes of his previous book, focusing on exercises in which the key move is less obvious. He also introduces new, more sophisticated tactical weapons. They are geared towards the reality of the advanced club player (Elo 1800 - 2300): it is not enough to spot simple combinations, at this level you must be able to resist your reflexes and look deeper. In variations that look forcing you will always search for that deadly Zwischenzug. Quiet moves in general should be your new best friends. In short: an advanced club player should expect the unexpected. One of the celebrated elements of Erwich's previous book, which is neglected in other books on tactics, is back: defence! You will also learn how to defend against tactics, as well as how to use tactical weapons when you are under heavy pressure. This is a complete and structured course, and not just a collection of freewheeling puzzles. Erwich starts every chapter with an instructive explanation of the tactical concept at hand and has carefully selected the most didactically productive exercises. Peter Giannatos selected 738 exercises based on ten years of experience with thousands of pupils at the prize-winning Charlotte Chess Center. All problems are clean, without unnecessary fluff that detracts from their instructive value. The Workbook has ample room for writing down the solutions to the exercises. This is helpful for both students and coaches, who can assign homework from the book without having to worry about being unable to review the solutions. And writing down the correct chess moves will greatly accelerate your learning process. Everyone's First Chess Workbook offers you a treasure trove of chess knowledge and more than enough lessons to keep you busy for a year!
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eBook
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eBook
id
a4cfa470-0561-2efe-55c9-b94d28359326
isbn
9789056919733
last_indexed
2025-07-26T05:52:53.261Z
lexile_score
-1
literary_form
Non Fiction
literary_form_full
Non Fiction
local_time_since_added_eh
Six Months
Year
Year
primary_isbn
9789056919733
publishDate
2021
publisher
New in Chess
recordtype
grouped_work
subject_facet
Amusements
Chess
Chess -- End games
Electronic books
Games
Chess
Chess -- End games
Electronic books
Games
title_display
100 Endgame Patterns You Must Know
title_full
100 Endgame Patterns You Must Know [electronic resource] / Jesus De La Villa
title_short
100 Endgame Patterns You Must Know
topic_facet
Amusements
Chess
Electronic books
End games
Games
Chess
Electronic books
End games
Games
Solr Details Tables
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record_details
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