Virtual Filmmaking With Unreal Engine 5
Description
Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you'll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You'll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you'll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
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Contributors:
ISBN:
9781801816335
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Grouping Information
Grouped Work ID | f5b62332-7cf3-034a-dc07-59969440269f |
---|---|
Grouping Title | virtual filmmaking with unreal engine 5 |
Grouping Author | hussin khan |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2025-07-03 18:11:02PM |
Last Indexed | 2025-07-04 23:04:13PM |
Solr Fields
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Khan, Hussin
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hoopla digital
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Khan, Hussin
display_description
Virtual Filmmaking with Unreal Engine 5 is the first Unreal Engine book to guide you through the complete process of virtual film production. Encompassing the full spectrum of filmmaking, this book demonstrates the use of an industry-standard tool used by studios such as Disney, ILM, DNEG, and Framestore. Walking through the process systematically, you'll collect references and create a simple storyboard to plan your shots. You'll create virtual environments, import 3D models and add materials and textures to build photorealistic, dynamic worlds. You'll also create actors using highly customizable MetaHumans, understand how to import, re-target, and animate them. You'll bring it all together with cinematic lighting and camera animation before exporting your film. By the end of this book, you'll have discovered new tools for your toolkit to work on your virtual film projects in Unreal Engine 5, leveraging Quixel Megascans, Lumen, Nanite, and MetaHuman technology.
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eBook
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eBook
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f5b62332-7cf3-034a-dc07-59969440269f
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9781801816335
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Non Fiction
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Quarter
Six Months
Year
Six Months
Year
primary_isbn
9781801816335
publishDate
2024
publisher
Packt Publishing
recordtype
grouped_work
subject_facet
Cinematography
Computer graphics
Computers
Electronic books
Graphic arts
Photography
Software engineering
Video games
Video recording
Computer graphics
Computers
Electronic books
Graphic arts
Photography
Software engineering
Video games
Video recording
title_display
Virtual Filmmaking With Unreal Engine 5
title_full
Virtual Filmmaking With Unreal Engine 5 [electronic resource] / Hussin Khan
title_short
Virtual Filmmaking With Unreal Engine 5
topic_facet
Cinematography
Computer graphics
Computers
Electronic books
Graphic arts
Photography
Software engineering
Video games
Video recording
Computer graphics
Computers
Electronic books
Graphic arts
Photography
Software engineering
Video games
Video recording
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hoopla:MWT17531887 | eBook | eBook | English | Packt Publishing | 2024 | 1 online resource (480 pages) |
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