Coding Careers in Entertainment and Games
(eBook)
Description
Since the advent of computers, coding has played an important role in technology. In the twenty-first century, coders are needed now more than ever to ensure technologies continue to flourish and entertain. There are now many exciting career opportunities for coders in the entertainment and gaming industry. Many of today's most popular movies and television shows are increasingly dependent on computer-generated special effects. Meanwhile, video games have become masterpieces of art and animation, and are integral parts of entertainment franchises, extending a franchise's sales through games based on movies, and vice versa. This book uses full-color photographs, engaging sidebars, and personal accounts to discuss coding in the entertainment and gaming industries now and in the future. It provides sound advice on how aspiring student coders can turn their passion into a lucrative career.
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Citations
Small, C. (2019). Coding Careers in Entertainment and Games. Cavendish Square Publishing, LLC.
Chicago / Turabian - Author Date Citation (style guide)Small, Cathleen. 2019. Coding Careers in Entertainment and Games. Cavendish Square Publishing, LLC.
Chicago / Turabian - Humanities Citation (style guide)Small, Cathleen, Coding Careers in Entertainment and Games. Cavendish Square Publishing, LLC, 2019.
MLA Citation (style guide)Small, Cathleen. Coding Careers in Entertainment and Games. Cavendish Square Publishing, LLC, 2019.
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Hoopla Extract Information
hooplaId | 12648352 |
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title | Coding Careers in Entertainment and Games |
language | ENGLISH |
kind | EBOOK |
series | Coding Careers for Tomorrow |
season | |
publisher | Cavendish Square Publishing, LLC |
price | 1.74 |
active | 1 |
pa | |
profanity | |
children | |
demo | |
duration | |
rating | |
abridged | |
fiction | |
purchaseModel | INSTANT |
dateLastUpdated | May 06, 2025 06:28:01 PM |
Record Information
Last File Modification Time | Jul 02, 2025 10:58:01 PM |
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Last Grouped Work Modification Time | Jul 02, 2025 10:23:43 PM |
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538 | |a Mode of access: World Wide Web. | ||
650 | 0 | |a Application software |v Juvenile literature. | |
650 | 0 | |a Computer programming |x Vocational guidance |v Juvenile literature. | |
650 | 0 | |a Video games |x Design |v Juvenile literature. | |
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