Girl Code: Gaming, Going Viral, and Getting It Done
(eBook)

Book Cover
Average Rating
Contributors:
Published:
[United States] : HarperCollins, 2017.
Format:
eBook
Content Description:
1 online resource (280 pages)
Lexile measure:
1030L
Status:
Description

A New York Public Library Best Book of 2017 Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen's Popular and Caroline Paul's Gutsy Girl will love hearing about Andrea "Andy" Gonzales and Sophie Houser's journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they're sharing what they've seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more. Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they've learned about opportunities in science and technology but also the true value of discovering your own voice and creativity. A Junior Library Guild selection A Children's Book Council Best STEM Trade Book for Students K-12

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More Details
Language:
English
ISBN:
9780062472489, 0062472488
Accelerated Reader:
UG
Level 7.2, 8 Points
Lexile measure:
1030

Notes

Restrictions on Access
Instant title available through hoopla.
Description
A New York Public Library Best Book of 2017 Perfect for aspiring coders everywhere, Girl Code is the story of two teenage tech phenoms who met at Girls Who Code summer camp, teamed up to create a viral video game, and ended up becoming world famous. The book also includes bonus content to help you start coding! Fans of funny and inspiring books like Maya Van Wagenen's Popular and Caroline Paul's Gutsy Girl will love hearing about Andrea "Andy" Gonzales and Sophie Houser's journey from average teens to powerhouses. Through the success of their video game, Andy and Sophie got unprecedented access to some of the biggest start-ups and tech companies, and now they're sharing what they've seen. Their video game and their commitment to inspiring young women have been covered by the Huffington Post, Buzzfeed, CNN, Teen Vogue, Jezebel, the Today show, and many more. Get ready for an inside look at the tech industry, the true power of coding, and some of the amazing women who are shaping the world. Andy and Sophie reveal not only what they've learned about opportunities in science and technology but also the true value of discovering your own voice and creativity. A Junior Library Guild selection A Children's Book Council Best STEM Trade Book for Students K-12
System Details
Mode of access: World Wide Web.
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Citations
APA Citation (style guide)

Houser, S. (2017). Girl Code: Gaming, Going Viral, and Getting It Done. [United States], HarperCollins.

Chicago / Turabian - Author Date Citation (style guide)

Houser, Sophie. 2017. Girl Code: Gaming, Going Viral, and Getting It Done. [United States], HarperCollins.

Chicago / Turabian - Humanities Citation (style guide)

Houser, Sophie, Girl Code: Gaming, Going Viral, and Getting It Done. [United States], HarperCollins, 2017.

MLA Citation (style guide)

Houser, Sophie. Girl Code: Gaming, Going Viral, and Getting It Done. [United States], HarperCollins, 2017.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Grouped Work ID:
c596df25-0416-1621-5fab-b9ab36304578
Go To GroupedWork

Hoopla Extract Information

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Record Information

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Last Grouped Work Modification TimeMar 02, 2024 10:24:28 PM

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