Getting Started with Coding: Get Creative with Code!
(Adobe EPUB eBook, OverDrive Read)

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Wiley 2015
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Description

A cool coding book—just for kids!

When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders.

Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room?

  •  Introduces the basics of coding to create a drawing tool
  • Teaches how to create graphics and apply code to make them do things
  • Shows how to make things that respond to motion and collision commands
  • Introduces score-keeping and timing into coding
  • If your child is a burgeoning techy with a desire to learn coding, Getting Started with Coding is the perfect place to start.

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    Street Date:
    10/28/2015
    Language:
    English
    ISBN:
    9781119177203
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    Citations
    APA Citation (style guide)

    Camille McCue, P. (2015). Getting Started with Coding: Get Creative with Code! Wiley.

    Chicago / Turabian - Author Date Citation (style guide)

    Camille McCue, Ph.D. 2015. Getting Started With Coding: Get Creative With Code! Wiley.

    Chicago / Turabian - Humanities Citation (style guide)

    Camille McCue, Ph.D, Getting Started With Coding: Get Creative With Code! Wiley, 2015.

    MLA Citation (style guide)

    Camille McCue, Ph.D. Getting Started With Coding: Get Creative With Code! Wiley, 2015.

    Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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    A cool coding book—just for kids!

    When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders.

    Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room?

  •  Introduces the basics of coding to create a drawing tool
  • Teaches how to create graphics and apply code to make them do things
  • Shows how to make things that respond to motion and collision commands
  • Introduces score-keeping and timing into coding
  • If your child is a burgeoning techy with a desire to learn coding, Getting Started with Coding is the perfect place to start.

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    A cool coding book—just for kids!

    When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders.

    Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room?

  •  Introduces the basics of coding to create...
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    tableOfContents

    Introduction 2

    About This Book 2

    About You 3

    About the Icons 4

    The First Step 5

    Project 1: Get Started 6

    Understanding What Coding Is 6

    Learning to Code with MicroWorlds EX 7

    Examining why MicroWorlds EX is a good language to start with 7

    Taking a look at what projects you can make 8

    Getting Started with MicroWorlds EX 8

    Downloading and installing the software 9

    Starting a project 9

    Getting to know the interface 10

    Coming Up with Your Ideas and Your Projects 14

    Project 2: Quick Draw 15

    Brainstorm 15

    Game Plan 15

    Start a New Project 17

    Add a Turtle 17

    Code in the Command Center 18

    Set Background Color 18

    Change Pen Color 19

    Send an Object Home 19

    Draw Lines 20

    Turn 20

    Change Pen Features 21

    Add a Title 21

    Put Commands Together 22

    Create Buttons 23

    Clean  24

    Write Procedures 25

    Design Your GUI 27

    Save, Test, and Debug 29

    Last Look ... Big Ideas in Coding 29

    Project 3: Coin Flipper 31

    Brainstorm 31

    Game Plan 32

    Start a New Project 33

    Apply a Background 33

    Add a Turtle 34

    Resize the Turtle 34

    Create Coin Shapes 36

    Create Counters 38

    Write a Reset Procedure 40

    Create a Reset Button 40

    Write a Flip Procedure 42

    Create a Flip Button 43

    Create Many Flips Procedures and Buttons 43

    Save, Test, and Debug 46

    Last Look ... Big Ideas in Coding 46

    Project 4: Space Race 48

    Brainstorm 48

    Game Plan 49

    Start a New Project 50

    Apply a Background 50

    Add an Astronaut 51

    Name the Astronaut 52

    Put Astronaut at Start Position 53

    Create Space Junk Characters 53

    Animate the Space Junk 55

    Resize the Turtles 55

    Control the Astronaut 56

    Write a Go Procedure 58

    Make a Go Button 58

    Watch Out for Hits! 59

    Win the Game! 60

    Save, Test, and Debug 61

    Last Look ... Big Ideas in Coding 62

    Project 5: Ha Ha Headlines 64

    Brainstorm 64

    Game Plan 65

    Start a New Project 66

    Apply a Background 66

    Make a Headline Box 67

    Write a Writenews Procedure 68

    Make a Write the News! Button 70

    Let's Make Some News! 70

    Save, Test, and Debug 73

    Last Look ... Big Ideas in Coding 74

    Project 6: Find Friendly 75

    Brainstorm 75

    Game Plan 75

    Start a New Project 77

    Add Friendly 77

    Know When Friendly Is Found 79

    Add Family Members 80

    Add a Timer 80

    Write a Reset Procedure 82

    Write a Findfriendly Procedure 83

    Make a Play Button 84

    Final Touches 85

    Save, Test, and Debug 87

    Last Look ... Big Ideas in Coding 88

    Project 7: Hungry Bobo 89

    Brainstorm 89

    Game Plan 90

    Start a New Project 92

    Apply a Background 92

    Add Bobo 93

    Name Bobo 96

    Add a Sound 97

    Add a Banana 99

    Name the Banana 100

    Create a Hunger Variable 101

    Write a Reset Procedure 102

    Make a Reset Button 103

    Write a Live Procedure 103

    Add Live to Bobo's Backpack 104

    Write an Eatfood Procedure 105

    Add Eatfood to Bobo's Backpack 106

    Write and Add a Geteaten Procedure 106

    Save, Test, and Debug 108

    Last Look ... Big Ideas in Coding 109

    Author Notes 110

    How to Create a Game Plan When Writing a MicroWorlds EX Computer Program 110

    Plan...

    bisacCodes
        • code: JNF012040
        • description: JUVENILE NONFICTION / Computers / Coding & Programming