Getting Started with Coding: Get Creative with Code!
(Adobe EPUB eBook, OverDrive Read)
A cool coding book—just for kids!
When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders.
Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room?
If your child is a burgeoning techy with a desire to learn coding, Getting Started with Coding is the perfect place to start.
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Camille McCue, P. (2015). Getting Started with Coding: Get Creative with Code! Wiley.
Chicago / Turabian - Author Date Citation (style guide)Camille McCue, Ph.D. 2015. Getting Started With Coding: Get Creative With Code! Wiley.
Chicago / Turabian - Humanities Citation (style guide)Camille McCue, Ph.D, Getting Started With Coding: Get Creative With Code! Wiley, 2015.
MLA Citation (style guide)Camille McCue, Ph.D. Getting Started With Coding: Get Creative With Code! Wiley, 2015.
Library | Owned | Available |
---|---|---|
Shared Digital Collection | 1 | 1 |
East Hampton Public Library | 0 | 0 |
OverDrive Product Record
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Camille McCue, PhD, is a veteran STEM educator who has taught math, computer coding, science, and engineering to young learners in the classroom, online, and on television. She lives in Las Vegas, NV.
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A cool coding book—just for kids!
When your kid is ready to add coding to their creativity toolbox but you’re not ready to ship them off to coding camp, Getting Started with Coding is here to help them get started with the basics of coding. It walks young readers through fun projects that were tested in the classroom. Each project has an end-goal to instill confidence and a sense of achievement in young coders.
Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room?
- Introduces the basics of coding to create a drawing tool
- Teaches how to create graphics and apply code to make them do things
- Shows how to make things that respond to motion and collision commands
- Introduces score-keeping and timing into coding
If your child is a burgeoning techy with a desire to learn coding, Getting Started with Coding is the perfect place to start.
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A cool coding book—just for kids!
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Steering clear of jargon and confusing terminology, Getting Started with Coding is written in a language your child can understand. Plus, the full-color design is heavy on eye-catching graphics and the format is focused on the steps to completing a project, making it approachable for any youngster with an interest in exploring the wonderful world of coding. So why send your kid to a camp when they can become a coding champ—right in the comfort of your living room?
- Introduces the basics of coding to create...
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- tableOfContents
Introduction 2
About This Book 2
About You 3
About the Icons 4
The First Step 5
Project 1: Get Started 6
Understanding What Coding Is 6
Learning to Code with MicroWorlds EX 7
Examining why MicroWorlds EX is a good language to start with 7
Taking a look at what projects you can make 8
Getting Started with MicroWorlds EX 8
Downloading and installing the software 9
Starting a project 9
Getting to know the interface 10
Coming Up with Your Ideas and Your Projects 14
Project 2: Quick Draw 15
Brainstorm 15
Game Plan 15
Start a New Project 17
Add a Turtle 17
Code in the Command Center 18
Set Background Color 18
Change Pen Color 19
Send an Object Home 19
Draw Lines 20
Turn 20
Change Pen Features 21
Add a Title 21
Put Commands Together 22
Create Buttons 23
Clean 24
Write Procedures 25
Design Your GUI 27
Save, Test, and Debug 29
Last Look ... Big Ideas in Coding 29
Project 3: Coin Flipper 31
Brainstorm 31
Game Plan 32
Start a New Project 33
Apply a Background 33
Add a Turtle 34
Resize the Turtle 34
Create Coin Shapes 36
Create Counters 38
Write a Reset Procedure 40
Create a Reset Button 40
Write a Flip Procedure 42
Create a Flip Button 43
Create Many Flips Procedures and Buttons 43
Save, Test, and Debug 46
Last Look ... Big Ideas in Coding 46
Project 4: Space Race 48
Brainstorm 48
Game Plan 49
Start a New Project 50
Apply a Background 50
Add an Astronaut 51
Name the Astronaut 52
Put Astronaut at Start Position 53
Create Space Junk Characters 53
Animate the Space Junk 55
Resize the Turtles 55
Control the Astronaut 56
Write a Go Procedure 58
Make a Go Button 58
Watch Out for Hits! 59
Win the Game! 60
Save, Test, and Debug 61
Last Look ... Big Ideas in Coding 62
Project 5: Ha Ha Headlines 64
Brainstorm 64
Game Plan 65
Start a New Project 66
Apply a Background 66
Make a Headline Box 67
Write a Writenews Procedure 68
Make a Write the News! Button 70
Let's Make Some News! 70
Save, Test, and Debug 73
Last Look ... Big Ideas in Coding 74
Project 6: Find Friendly 75
Brainstorm 75
Game Plan 75
Start a New Project 77
Add Friendly 77
Know When Friendly Is Found 79
Add Family Members 80
Add a Timer 80
Write a Reset Procedure 82
Write a Findfriendly Procedure 83
Make a Play Button 84
Final Touches 85
Save, Test, and Debug 87
Last Look ... Big Ideas in Coding 88
Project 7: Hungry Bobo 89
Brainstorm 89
Game Plan 90
Start a New Project 92
Apply a Background 92
Add Bobo 93
Name Bobo 96
Add a Sound 97
Add a Banana 99
Name the Banana 100
Create a Hunger Variable 101
Write a Reset Procedure 102
Make a Reset Button 103
Write a Live Procedure 103
Add Live to Bobo's Backpack 104
Write an Eatfood Procedure 105
Add Eatfood to Bobo's Backpack 106
Write and Add a Geteaten Procedure 106
Save, Test, and Debug 108
Last Look ... Big Ideas in Coding 109
Author Notes 110
How to Create a Game Plan When Writing a MicroWorlds EX Computer Program 110
Plan...
- bisacCodes
- code: JNF012040
- description: JUVENILE NONFICTION / Computers / Coding & Programming