The Six
(Kindle Book, OverDrive Read)

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Published:
Sourcebooks 2015
Format:
Kindle Book, OverDrive Read
Lexile measure:
780L
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Description

Exchanging their bodies for machines, these teens will defy expectations, brave danger, and defend civilization. They are The Six.

Adam's muscular dystrophy has stolen his mobility, his friends, and in less than a year it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero.

Then an artificial intelligence program hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening to kill Adam—and the entire human race. Their one chance to stop Sigma is using the technology Adam's dad developed to digitally preserve the mind of his dying son.

Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their failing bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat...before Sigma destroys humanity.

"Adam is an unusual hero—and he faces a frightening question: Computers can't kill—CAN they? I'm still shaken by the answer. Will the near-future really be this terrifying?"—R.L. Stine, bestselling author of the Fear Street series.

Visit Mark at markalpert.com.

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More Details

Street Date:
07/07/2015
Language:
English
ISBN:
9781492615309
ASIN:
B00TFZ0C1I
Accelerated Reader:
UG
Level 5.7, 16 Points
Lexile measure:
780

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Citations

APA Citation (style guide)

Mark Alpert. (2015). The Six. Sourcebooks.

Chicago / Turabian - Author Date Citation (style guide)

Mark Alpert. 2015. The Six. Sourcebooks.

Chicago / Turabian - Humanities Citation (style guide)

Mark Alpert, The Six. Sourcebooks, 2015.

MLA Citation (style guide)

Mark Alpert. The Six. Sourcebooks, 2015.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

Copy Details

LibraryOwnedAvailable
Shared Digital Collection11
East Hampton Public Library00

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Grouped Work ID:
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API Extraction Dates

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No
Date Added:
Mar 01, 2018 14:08:08
Date Updated:
Dec 08, 2024 22:25:03
Last Metadata Check:
Dec 16, 2024 01:53:08
Last Metadata Change:
Dec 09, 2024 01:41:20
Last Availability Check:
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Last Availability Change:
Oct 31, 2024 13:04:45
Last Grouped Work Modification Time:
Dec 21, 2024 02:45:50

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        Mark Alpert is a contributing editor at Scientific American and the author of several science-oriented thrillers for adults: Final Theory, The Omega Theory, Extinction, and The Furies. The Six is his first science thriller for young adults. He lives with his wife and two teenage kids in New York City. Visit Mark online at markalpert.com.

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The Six
fullDescription

Exchanging their bodies for machines, these teens will defy expectations, brave danger, and defend civilization. They are The Six.

Adam's muscular dystrophy has stolen his mobility, his friends, and in less than a year it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero.

Then an artificial intelligence program hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening to kill Adam—and the entire human race. Their one chance to stop Sigma is using the technology Adam's dad developed to digitally preserve the mind of his dying son.

Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their failing bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new mechanical forms and work together to train for epic combat...before Sigma destroys humanity.

"Adam is an unusual hero—and he faces a frightening question: Computers can't kill—CAN they? I'm still shaken by the answer. Will the near-future really be this terrifying?"—R.L. Stine, bestselling author of the Fear Street series.

Visit Mark at markalpert.com.

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Exchanging their bodies for machines, these teens will defy expectations, brave danger, and defend civilization. They are The Six.

Adam's muscular dystrophy has stolen his mobility, his friends, and in less than a year it will take his life. Virtual reality games are Adam's only escape from his wheelchair. In his alternate world, he can defeat anyone. Running, jumping, scoring touchdowns: Adam is always the hero.

Then an artificial intelligence program hacks into Adam's game. Created by Adam's computer-genius father, Sigma has gone rogue, threatening to kill Adam—and the entire human race. Their one chance to stop Sigma is using the technology Adam's dad developed to digitally preserve the mind of his dying son.

Along with a select group of other terminally ill teens, Adam becomes one of the Six who have forfeited their failing bodies to inhabit weaponized robots. But with time running short, the Six must learn to manipulate their new...

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