Escape rooms and other immersive experiences in the library
(Book)

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Published:
Chicago : ALA Editions, 2019.
Format:
Book
Physical Desc:
x, 188 pages : illustrations ; 23 cm
Status:
Description

"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"--

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Location
Call Number
Status
Ledyard/Bill Nonfiction
025.5 Kro
On Shelf
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Language:
English
ISBN:
9780838917671, 0838917674
UPC:
40028677842

Notes

Bibliography
Includes bibliographical references and index.
Description
"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"--,Provided by publisher.
Language
Text in English.
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Citations
APA Citation (style guide)

Kroski, E. (2019). Escape rooms and other immersive experiences in the library. Chicago, ALA Editions.

Chicago / Turabian - Author Date Citation (style guide)

Kroski, Ellyssa. 2019. Escape Rooms and Other Immersive Experiences in the Library. Chicago, ALA Editions.

Chicago / Turabian - Humanities Citation (style guide)

Kroski, Ellyssa, Escape Rooms and Other Immersive Experiences in the Library. Chicago, ALA Editions, 2019.

MLA Citation (style guide)

Kroski, Ellyssa. Escape Rooms and Other Immersive Experiences in the Library. Chicago, ALA Editions, 2019.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Grouped Work ID:
73861ebd-e391-7b10-2741-b547c059d15d
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Record Information

Last Sierra Extract TimeApr 10, 2024 09:41:37 PM
Last File Modification TimeApr 10, 2024 09:41:54 PM
Last Grouped Work Modification TimeApr 10, 2024 09:41:43 PM

MARC Record

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24510|a Escape rooms and other immersive experiences in the library /|c Ellyssa Kroski.
264 1|a Chicago :|b ALA Editions,|c 2019.
264 4|c ©2019.
300 |a x, 188 pages :|b illustrations ;|c 23 cm
336 |a text|b txt|2 rdacontent
337 |a unmediated|b n|2 rdamedia
338 |a volume|b nc|2 rdacarrier
504 |a Includes bibliographical references and index.
5050 |a Escape rooms and immersive experiences explained -- The escape room opportunity -- Escape room activity in libraries -- How to host a pre-designed escape room event -- How to design an escape room from scratch -- How to create a pop-up escape room -- How to create an escape room enthusiasts club -- How to host an immersive experience -- How to host a kid-friendly escape room event -- How to design a digital breakout -- All about escape room board games -- How to host an escape room event for team building and staff training -- How to add a hi-tech twist to your escape room -- Start-to-finish model: The search for Alexander Hamilton and the missing librarian -- Appendixes: A. Escape room set-up document template -- B. Escape room puzzle document template.
520 |a "Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"--|c Provided by publisher.
546 |a Text in English.
650 0|a Libraries|x Activity programs.
650 0|a Group problem solving.
650 0|a Escapes (Amusements)
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