Becoming a video game designer
(Book)
Author:
Series:
Published:
New York, NY : Simon & Schuster, 2020.
Format:
Book
Edition:
First Simon & Schuster hardcover edition.
Physical Desc:
141 pages ; 19 cm.
Status:
Description
"A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"--
Copies
Location
Call Number
Status
East Hampton New Adult Nonfiction
794.8 HAL
On Order
Location
Call Number
Status
Madison/Scranton Adult Nonfiction
794.8153 HALPERN
On Shelf
Old Saybrook/Acton Adult Non-Fiction
YA794.8 HALPERN
On Shelf
Stony Creek/Willoughby Wallace Adult Non-Fiction
794.8 HAL
On Shelf
More Details
Language:
English
ISBN:
9781982137939
Notes
Bibliography
Includes bibliographical references.
Description
"A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"--,Provided by publisher.
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Citations
APA Citation (style guide)
Halpern, D. N. (2020). Becoming a video game designer. First Simon & Schuster hardcover edition. Simon & Schuster.
Chicago / Turabian - Author Date Citation (style guide)Halpern, Daniel Noah. 2020. Becoming a Video Game Designer. Simon & Schuster.
Chicago / Turabian - Humanities Citation (style guide)Halpern, Daniel Noah, Becoming a Video Game Designer. Simon & Schuster, 2020.
MLA Citation (style guide)Halpern, Daniel Noah. Becoming a Video Game Designer. First Simon & Schuster hardcover edition. Simon & Schuster, 2020.
Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
f1c99bdd-90e6-69ad-d065-9260209369a2
Record Information
| Last Sierra Extract Time | Oct 29, 2025 10:25:24 PM |
|---|---|
| Last File Modification Time | Oct 29, 2025 10:25:35 PM |
| Last Grouped Work Modification Time | Oct 29, 2025 10:25:29 PM |
MARC Record
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| 245 | 1 | 0 | |a Becoming a video game designer / |c Daniel Noah Halpern. |
| 250 | |a First Simon & Schuster hardcover edition. | ||
| 264 | 1 | |a New York, NY : |b Simon & Schuster, |c 2020. | |
| 300 | |a 141 pages ; |c 19 cm. | ||
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| 504 | |a Includes bibliographical references. | ||
| 505 | 0 | |a The universe, also known as the game -- Accumulating the fact -- A scattered dynasty of recluses -- The infinite hill -- How to make a magic circle -- The garden of forking paths -- The theme of the traitor and the hero -- Metaphors were a weariness of the flesh to the poets themselves -- Manifestations of imagination. | |
| 520 | |a "A revealing guide to a career as a video game designer written by acclaimed journalist Daniel Noah Halpern and based on the real-life experiences of legendary designer Tom Cadwell of Riot Games-required reading for anyone considering a path to this profession"-- |c Provided by publisher. | ||
| 650 | 0 | |a Video game designers |x Vocational guidance |z United States. | |
| 650 | 0 | |a Video games |x Design. |0 http://id.loc.gov/authorities/subjects/sh2006004108 | |
| 830 | 0 | |a Masters at work. |0 http://id.loc.gov/authorities/names/no2019058172 | |
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