Mercurial
(3-D Object)

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Author:
Published:
New South Wales, Australia : Good Games Publishing, [2023].
Format:
3-D Object
Physical Desc:
1 game (1 rule book, 118 cards [56 spell cards, 18 heroic cards, 44 alteration card], 9 boards [4 class boards, 3 arcana boards, 1 equilibrium board, 1 prestige board], 24 tokens [20 prestige tokens, 2 discount tokens, 2 mystrune tokens], 120 crystals, 24 dice, 4 player aids) : cardboard, color ; box 26 x 23 x 8 cm.
Rating:
Ages 14+
Status:

Description

After an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm. Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity... Mercurial is a card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travelers lost in the strange land of Valanyr. In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting. —description from the designer

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Status
Orange/Case Board Games
Board Game Mercurial
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More Details

Language:
English
UPC:
9309000219049

Notes

General Note
1 to 4 players.
General Note
Play time 45 to 90 minutes.
Description
After an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm. Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity... Mercurial is a card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travelers lost in the strange land of Valanyr. In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting. —description from the designer
Target Audience
Ages 14+

Citations

APA Citation (style guide)

Goh, D. (2023). Mercurial. Good Games Publishing.

Chicago / Turabian - Author Date Citation (style guide)

Goh, David. 2023. Mercurial. Good Games Publishing.

Chicago / Turabian - Humanities Citation (style guide)

Goh, David, Mercurial. Good Games Publishing, 2023.

MLA Citation (style guide)

Goh, David. Mercurial. Good Games Publishing, 2023.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

Staff View

Grouped Work ID:
50bb643a-b4b7-b17c-2aa7-17d7e1773cf0
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Record Information

Last Sierra Extract TimeJun 19, 2025 09:22:46 PM
Last File Modification TimeJun 19, 2025 09:22:53 PM
Last Grouped Work Modification TimeJun 19, 2025 09:22:51 PM

MARC Record

LEADER02628crm 2200265 i 4500
008250312s2023    at     d       00 gneng d
0241 |a 9309000219049
1001 |a Goh, David, |e designer.
24510 |a Mercurial / |c created by David Goh.
2641 |a New South Wales, Australia : |b Good Games Publishing, |c [2023]
2644 |c ©2023
300 |a 1 game (1 rule book, 118 cards [56 spell cards, 18 heroic cards, 44 alteration card], 9 boards [4 class boards, 3 arcana boards, 1 equilibrium board, 1 prestige board], 24 tokens [20 prestige tokens, 2 discount tokens, 2 mystrune tokens], 120 crystals, 24 dice, 4 player aids) : |b cardboard, color ; |c box 26 x 23 x 8 cm.
336 |a three-dimensional form |b tdf |2 rdacontent
337 |a unmediated |b n |2 rdamedia
338 |a other |b nr |2 rdacarrier
500 |a 1 to 4 players.
500 |a Play time 45 to 90 minutes.
520 |a  After an arduous journey through the otherworldly land of Valanyr, your caravan finally arrives at Camp Trinity — a young, thriving settlement built atop a ruined kingdom once decimated by an ancient cataclysm. Like many here, you were previously a mage of low renown now seeking a better fortune. The cataclysm altered Valanyr's Elan to be fertile but mercurial, rendering the rules of spellcasting different from whence you came. Here, the usually separate elements of nature fuse readily, allowing for new and unknown spells to be created. You'll have to start from scratch, but unknown means new discoveries to be made, and a thriving settlement means opportunity... Mercurial is a card & dice-manipulation game themed on spellcrafting with combo & engine-building mechanics. Learn magical Alteration techniques to control the chaos of your elemental dice, and use these elements to combine lesser magicks into new and unknown spells. Your combined spells can either inflict ruin, restore life, or something more — use them to perform heroic deeds, ranging from helping your allies defeat dangerous beasts, to finding a path for stranded travelers lost in the strange land of Valanyr. In Mercurial, each player has varying capabilities and starting resources, with their differences offering a unique path to power with every journey. Delve into the fantastic world of Mercurial, and discover a new age of spellcrafting. —description from the designer
521 |a Ages 14+
6500 |a Role playing.
6500 |a Fantasy games.
6557 |a Puzzles and games. |2 lcgft
907 |a .b27898726
945 |y .i70755139 |i 32159002580807 |l orsbg |s - |h  |u 0 |x 0 |w 0 |v 0 |t 0 |z 03-13-25 |r   |o - |a Board Game Mercurial
998 |e - |d r  |f eng |a or