Escape rooms and other immersive experiences in the library
Description
"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"--
More Details
ISBN:
9780838917671
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Grouping Information
Grouped Work ID | 73861ebd-e391-7b10-2741-b547c059d15d |
---|---|
Grouping Title | escape rooms and other immersive experiences in the library |
Grouping Author | ellyssa kroski |
Grouping Category | book |
Grouping Language | English (eng) |
Last Grouping Update | 2024-04-24 21:43:05PM |
Last Indexed | 2024-05-01 23:20:40PM |
Solr Fields
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0
accelerated_reader_reading_level
0
author
Kroski, Ellyssa
author_display
Kroski, Ellyssa
display_description
"Escape rooms are live, interactive, adventure games in which participants must team up to solve a series of riddles, puzzles, and challenges in order to win. "Immersive experiences" are a sort of Escape-Room Lite, more casual, no timers or lockdowns. Escape Rooms worldwide have quadrupled in the past three years, and libraries are getting in the act. Scavenger hunts have been a library orientation staple, puzzles, clues, and team competitions add to the fun. When it comes to STEM or curriculum support, what better way to learn chemistry than the immersive play of a wizardry potion class. Author Ellyssa Kroski, an escape room enthusiast and potions class graduate, shows a full range of options with how-to guidance, on such topics as: Hosting a pre-designed game from leading educational supplier, BreakoutEDU.com. Start-to-finish, replicable model Kroski developed for her library--Search for Alexander Hamilton and the Missing Librarian. How to design your own escape room from scratch. Descriptive listing of 16 library projects with audience demographics, run-time, required staff, and budget. Resources for making crossword, soduku, or jigsaw puzzles. Escape room board games or a digital breakout with Google tools. Pop-up escape rooms to take on the road for outreach. Bring LARP to your library, live-action role-playing, the most popular immersive experience. How to create an escape room flow-chart for planning. Designing a kid-friendly escape room. Vendor listings of the all the supplies you'll need. Planning template for an escape room project"--
format_category_eh
Books
format_eh
Book
id
73861ebd-e391-7b10-2741-b547c059d15d
isbn
9780838917671
itype_eh
ADULT PAPERBACK
last_indexed
2024-05-02T05:20:40.216Z
lexile_score
-1
literary_form
Non Fiction
literary_form_full
Non Fiction
primary_isbn
9780838917671
publishDate
2019
publisher
ALA Editions
recordtype
grouped_work
subject_facet
Escapes (Amusements)
Group problem solving
Libraries -- Activity programs
Group problem solving
Libraries -- Activity programs
title_display
Escape rooms and other immersive experiences in the library
title_full
Escape rooms and other immersive experiences in the library / Ellyssa Kroski
title_short
Escape rooms and other immersive experiences in the library
topic_facet
Activity programs
Escapes (Amusements)
Group problem solving
Libraries
Escapes (Amusements)
Group problem solving
Libraries
Solr Details Tables
item_details
Bib Id | Item Id | Shelf Loc | Call Num | Format | Format Category | Num Copies | Is Order Item | Is eContent | eContent Source | eContent URL | Detailed Status | Last Checkin | Location |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ils:.b26168820 | .i62846486 | Ledyard/Bill Nonfiction | 025.5 Kro | 1 | false | false | On Shelf | lban |
record_details
Bib Id | Format | Format Category | Edition | Language | Publisher | Publication Date | Physical Description | Abridged |
---|---|---|---|---|---|---|---|---|
ils:.b26168820 | Book | Books | English | ALA Editions | 2019 | x, 188 pages : illustrations ; 23 cm |
scoping_details_eh
Bib Id | Item Id | Grouped Status | Status | Locally Owned | Available | Holdable | Bookable | In Library Use Only | Library Owned | Holdable PTypes | Bookable PTypes | Local Url |
---|---|---|---|---|---|---|---|---|---|---|---|---|
ils:.b26168820 | .i62846486 | On Shelf | On Shelf | false | true | true | false | false | false | 9999 |