Fool's Mate Themes
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[United States] : Tim Sawyer, 2022.
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This book shows you 60 games using the Fool's Mate themes. Once you learn this checkmate skill, it helps you win fast. If the opportunity arises, there's no faster way to win. Fool's Mate is the shortest possible chess game. Black can win in two moves. White can win in three. Two-move games are rare, but Fool's Mate themes occur in many openings. The longest games here are 11 moves. This book is a short read with lots of diagrams. I illustrate the themes so that you can read the whole book quickly. Fool's Mate is a type of checkmate early in the game where the losing king is trapped on its original square. These mates come diagonally. Black mates the king on e1 from g3 or h4. White mates the king on e8 from h5 or g6. Look for a weakness when opponents move the f-pawn, and usually the g-pawn or h-pawn, early in the game. Players who lose a Fool's Mate are not fools. Most are simply less experienced at chess. Some are beginners. Others are less skilled at noticing tactics in advance. The rest play moves too fast to see everything (see Game 2). After the first two games, the rest are mine. For 50 years I have played masters, experts, and class A players. But the games in this book were ones that I played vs club players, blitz opponents, simultaneous exhibitions, online contests, or games against chess engines. I've won 200 times with Fool's Mate themes but this book has only 60 games. I lost two blitz games myself to this theme vs high-rated chess engines. These silicon monsters sacrificed pieces to trick me. When I grabbed an extra piece, I got a rude and sudden Fool's Mate shock (see Games 44 and 53). Early games in this book tend to be quick knockouts. The later games in this book often last longer with better play. I assume that you know the rules of chess and can read algebraic notation. Diagrams have White at the bottom. I hope you enjoy this short read.

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9798201031114

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Description
This book shows you 60 games using the Fool's Mate themes. Once you learn this checkmate skill, it helps you win fast. If the opportunity arises, there's no faster way to win. Fool's Mate is the shortest possible chess game. Black can win in two moves. White can win in three. Two-move games are rare, but Fool's Mate themes occur in many openings. The longest games here are 11 moves. This book is a short read with lots of diagrams. I illustrate the themes so that you can read the whole book quickly. Fool's Mate is a type of checkmate early in the game where the losing king is trapped on its original square. These mates come diagonally. Black mates the king on e1 from g3 or h4. White mates the king on e8 from h5 or g6. Look for a weakness when opponents move the f-pawn, and usually the g-pawn or h-pawn, early in the game. Players who lose a Fool's Mate are not fools. Most are simply less experienced at chess. Some are beginners. Others are less skilled at noticing tactics in advance. The rest play moves too fast to see everything (see Game 2). After the first two games, the rest are mine. For 50 years I have played masters, experts, and class A players. But the games in this book were ones that I played vs club players, blitz opponents, simultaneous exhibitions, online contests, or games against chess engines. I've won 200 times with Fool's Mate themes but this book has only 60 games. I lost two blitz games myself to this theme vs high-rated chess engines. These silicon monsters sacrificed pieces to trick me. When I grabbed an extra piece, I got a rude and sudden Fool's Mate shock (see Games 44 and 53). Early games in this book tend to be quick knockouts. The later games in this book often last longer with better play. I assume that you know the rules of chess and can read algebraic notation. Diagrams have White at the bottom. I hope you enjoy this short read.
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APA Citation (style guide)

Sawyer, T. (2022). Fool's Mate Themes. Tim Sawyer.

Chicago / Turabian - Author Date Citation (style guide)

Sawyer, Tim. 2022. Fool's Mate Themes. Tim Sawyer.

Chicago / Turabian - Humanities Citation (style guide)

Sawyer, Tim, Fool's Mate Themes. Tim Sawyer, 2022.

MLA Citation (style guide)

Sawyer, Tim. Fool's Mate Themes. Tim Sawyer, 2022.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

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Hoopla Extract Information

hooplaId15412918
titleFool's Mate Themes
languageENGLISH
kindEBOOK
series
season
publisherTim Sawyer
price0.85
active1
pa
profanity
children
demo
duration
rating
abridged
fiction
purchaseModelINSTANT
dateLastUpdatedSep 25, 2024 10:26:27 PM

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Last File Modification TimeMay 02, 2025 11:14:57 PM
Last Grouped Work Modification TimeMay 06, 2025 06:11:01 PM

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520 |a This book shows you 60 games using the Fool's Mate themes. Once you learn this checkmate skill, it helps you win fast. If the opportunity arises, there's no faster way to win. Fool's Mate is the shortest possible chess game. Black can win in two moves. White can win in three. Two-move games are rare, but Fool's Mate themes occur in many openings. The longest games here are 11 moves. This book is a short read with lots of diagrams. I illustrate the themes so that you can read the whole book quickly. Fool's Mate is a type of checkmate early in the game where the losing king is trapped on its original square. These mates come diagonally. Black mates the king on e1 from g3 or h4. White mates the king on e8 from h5 or g6. Look for a weakness when opponents move the f-pawn, and usually the g-pawn or h-pawn, early in the game. Players who lose a Fool's Mate are not fools. Most are simply less experienced at chess. Some are beginners. Others are less skilled at noticing tactics in advance. The rest play moves too fast to see everything (see Game 2). After the first two games, the rest are mine. For 50 years I have played masters, experts, and class A players. But the games in this book were ones that I played vs club players, blitz opponents, simultaneous exhibitions, online contests, or games against chess engines. I've won 200 times with Fool's Mate themes but this book has only 60 games. I lost two blitz games myself to this theme vs high-rated chess engines. These silicon monsters sacrificed pieces to trick me. When I grabbed an extra piece, I got a rude and sudden Fool's Mate shock (see Games 44 and 53). Early games in this book tend to be quick knockouts. The later games in this book often last longer with better play. I assume that you know the rules of chess and can read algebraic notation. Diagrams have White at the bottom. I hope you enjoy this short read.
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