Reimagining Characters With Unreal Engine's Metahuman Creator
(eBook)

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Published:
[United States] : Packt Publishing, 2022.
Format:
eBook
Content Description:
1 online resource (356 pages)
Status:

Description

MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.

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Language:
English
ISBN:
9781801819145, 1801819149

Notes

Restrictions on Access
Instant title available through hoopla.
Description
MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios. This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you'll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you'll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you'll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you'll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you'll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
System Details
Mode of access: World Wide Web.

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Citations

APA Citation (style guide)

Rossney, B. (2022). Reimagining Characters With Unreal Engine's Metahuman Creator. Packt Publishing.

Chicago / Turabian - Author Date Citation (style guide)

Rossney, Brian. 2022. Reimagining Characters With Unreal Engine's Metahuman Creator. Packt Publishing.

Chicago / Turabian - Humanities Citation (style guide)

Rossney, Brian, Reimagining Characters With Unreal Engine's Metahuman Creator. Packt Publishing, 2022.

MLA Citation (style guide)

Rossney, Brian. Reimagining Characters With Unreal Engine's Metahuman Creator. Packt Publishing, 2022.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

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Grouped Work ID:
8bdb9fb5-f8f1-24fa-bf80-d39f5b897beb
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Hoopla Extract Information

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Last Grouped Work Modification TimeJul 03, 2025 06:11:02 PM

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