Python for Kids: A Playful Introduction To Programming
(Kindle Book, OverDrive Read)
Author:
Published:
No Starch Press 2012
Format:
Kindle Book, OverDrive Read
Lexile measure:
1070L
Status:
Available from OverDrive
Description
Python is a powerful, expressive programming language that’s easy to learn and fun to use! But books about learning to program in Python can be kind of dull, gray, and boring, and that’s no fun for anyone.
Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.
Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more.
As you strike out on your programming adventure, you’ll learn how to:
–Use fundamental data structures like lists, tuples, and maps
–Organize and reuse your code with functions and modules
–Use control structures like loops and conditional statements
–Draw shapes and patterns with Python’s turtle module
–Create games, animations, and other graphical wonders with tkinter
Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.
For kids ages 10+ (and their parents)
The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!
Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.
Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more.
As you strike out on your programming adventure, you’ll learn how to:
–Use fundamental data structures like lists, tuples, and maps
–Organize and reuse your code with functions and modules
–Use control structures like loops and conditional statements
–Draw shapes and patterns with Python’s turtle module
–Create games, animations, and other graphical wonders with tkinter
Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.
For kids ages 10+ (and their parents)
The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi!
Formats
Kindle Book
Works on Kindles and devices with a Kindle app installed.
OverDrive Read
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Subjects
Subjects
More Details
Street Date:
12/12/2012
Language:
English
ISBN:
9781593274948
ASIN:
B00ADX21Z6
Lexile measure:
1070
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Citations
APA Citation (style guide)
Jason R. Briggs. (2012). Python for Kids: A Playful Introduction To Programming. No Starch Press.
Chicago / Turabian - Author Date Citation (style guide)Jason R. Briggs. 2012. Python for Kids: A Playful Introduction To Programming. No Starch Press.
Chicago / Turabian - Humanities Citation (style guide)Jason R. Briggs, Python for Kids: A Playful Introduction To Programming. No Starch Press, 2012.
MLA Citation (style guide)Jason R. Briggs. Python for Kids: A Playful Introduction To Programming. No Starch Press, 2012.
Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Copy Details
Library | Owned | Available |
---|---|---|
Shared Digital Collection | 1 | 1 |
East Hampton Public Library | 0 | 0 |
Staff View
Grouped Work ID:
661ba274-32b9-a6c7-644b-905b844e5d79
API Extraction Dates
Needs Update?:
No
Date Added:
Mar 01, 2018 14:13:03
Date Updated:
Apr 11, 2022 21:06:25
Last Metadata Check:
May 12, 2025 02:02:51
Last Metadata Change:
Jan 27, 2025 02:53:19
Last Availability Check:
May 12, 2025 02:03:01
Last Availability Change:
Mar 31, 2025 14:53:31
Last Grouped Work Modification Time:
May 12, 2025 22:17:59
OverDrive Product Record
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Python for Kids brings Python to life and brings you (and your parents) into the world of programming. The ever-patient Jason R. Briggs will guide you through the basics as you experiment with unique (and often hilarious) example programs that feature ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored, dissected, and explained; and quirky, full-color illustrations keep things on the lighter side.
Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more.
As you strike out on your programming adventure, you’ll learn how to:
–Use fundamental data structures like lists, tuples, and maps
–Organize and reuse your code with functions and modules
–Use control structures like loops and conditional statements
–Draw shapes and patterns with Python’s turtle module
–Create games, animations, and other graphical wonders with tkinter
Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming.
For kids ages 10+ (and their parents)
The code in this book runs on almost anything: Windows, Mac, Linux, even an OLPC laptop or Raspberry Pi! - gradeLevels
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Chapters end with programming puzzles designed to stretch your brain and strengthen your understanding. By the end of the book you’ll have programmed two complete games: a clone of the famous Pong and "Mr. Stick Man Races for the Exit"—a platform game with jumps, animation, and much more.
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