Using VR in Gaming
(eBook)
For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies, with a special focus on how interested students can look toward a career in this exciting field.
Notes
Small, C. (2020). Using VR in Gaming. [United States], Cavendish Square Publishing, LLC.
Chicago / Turabian - Author Date Citation (style guide)Small, Cathleen. 2020. Using VR in Gaming. [United States], Cavendish Square Publishing, LLC.
Chicago / Turabian - Humanities Citation (style guide)Small, Cathleen, Using VR in Gaming. [United States], Cavendish Square Publishing, LLC, 2020.
MLA Citation (style guide)Small, Cathleen. Using VR in Gaming. [United States], Cavendish Square Publishing, LLC, 2020.
Hoopla Extract Information
hooplaId | 12648257 |
---|---|
title | Using VR in Gaming |
kind | EBOOK |
price | 1.64 |
active | 1 |
pa | 0 |
profanity | 0 |
children | 0 |
demo | 0 |
rating | |
abridged | 0 |
dateLastUpdated | Sep 15, 2022 01:12:41 AM |
Record Information
Last File Modification Time | Nov 22, 2023 11:24:12 PM |
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Last Grouped Work Modification Time | Apr 29, 2024 06:38:04 AM |
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