Using VR in Gaming
(eBook)

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Average Rating
Contributors:
Published:
[United States] : Cavendish Square Publishing, LLC, 2020.
Format:
eBook
Content Description:
1 online resource (80 pages)
Status:
Description

For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies, with a special focus on how interested students can look toward a career in this exciting field.

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Language:
English
ISBN:
9781502645685, 1502645688

Notes

Restrictions on Access
Instant title available through hoopla.
Description
For many, the idea of a career that incorporates their passion is tantalizing. For avid gamers, this dream is becoming a reality. Since virtual and augmented reality technologies are still relatively new to the gaming world, jobs related to software and hardware development and the management of users' experiences are exploding. This book takes readers on a journey from the beginnings of virtual and augmented reality in games all the way to current, cutting-edge augmented and virtual reality gaming technologies, with a special focus on how interested students can look toward a career in this exciting field.
System Details
Mode of access: World Wide Web.
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Citations
APA Citation (style guide)

Small, C. (2020). Using VR in Gaming. [United States], Cavendish Square Publishing, LLC.

Chicago / Turabian - Author Date Citation (style guide)

Small, Cathleen. 2020. Using VR in Gaming. [United States], Cavendish Square Publishing, LLC.

Chicago / Turabian - Humanities Citation (style guide)

Small, Cathleen, Using VR in Gaming. [United States], Cavendish Square Publishing, LLC, 2020.

MLA Citation (style guide)

Small, Cathleen. Using VR in Gaming. [United States], Cavendish Square Publishing, LLC, 2020.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Grouped Work ID:
d0c7d990-7304-c455-5501-037bde7945c3
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Hoopla Extract Information

hooplaId12648257
titleUsing VR in Gaming
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rating
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dateLastUpdatedSep 15, 2022 01:12:41 AM

Record Information

Last File Modification TimeNov 22, 2023 11:24:12 PM
Last Grouped Work Modification TimeApr 29, 2024 06:38:04 AM

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