Using VR in gaming
(Book)

Book Cover
Average Rating
Published:
New York : Cavendish Square, 2020.
Format:
Book
Edition:
First edition.
Physical Desc:
80 pages : color illustrations ; 24 cm.
Rating:
Grades: 7 to 12.
Status:
Description

"A book for high school students about virtual reality as it relates to gaming"--

Also in This Series
Copies
Location
Call Number
Status
New London Young Adult Non Fiction
YA 794.8 SMA
On Shelf
Wallingford Young Adult Nonfiction
YA 794.8 SMALL
On Shelf
More Like This
Other Editions and Formats
More Details
Street Date:
1906
Language:
English
ISBN:
9781502645678, 150264567X

Notes

Bibliography
Includes bibliographical references and index.
Description
"A book for high school students about virtual reality as it relates to gaming"--,Provided by publisher.
Target Audience
Grades: 7 to 12.
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Citations
APA Citation (style guide)

Small, C. (2020). Using VR in gaming. First edition. New York, Cavendish Square.

Chicago / Turabian - Author Date Citation (style guide)

Small, Cathleen. 2020. Using VR in Gaming. New York, Cavendish Square.

Chicago / Turabian - Humanities Citation (style guide)

Small, Cathleen, Using VR in Gaming. New York, Cavendish Square, 2020.

MLA Citation (style guide)

Small, Cathleen. Using VR in Gaming. First edition. New York, Cavendish Square, 2020.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
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Grouped Work ID:
d0c7d990-7304-c455-5501-037bde7945c3
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Record Information

Last Sierra Extract TimeApr 29, 2024 06:37:58 AM
Last File Modification TimeApr 29, 2024 06:38:13 AM
Last Grouped Work Modification TimeApr 29, 2024 06:38:04 AM

MARC Record

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020 |a 9781502645678
020 |a 150264567X
037 |b Cavendish Square, 303 Park Ave Ste 1247, New York, NY, USA, 10010, (877)9804450|n SAN 760-9639
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05000|a GV1469.3|b .S63 2020
08200|a 794.8|2 23
1001 |a Small, Cathleen,|e author.
24510|a Using VR in gaming /|c Cathleen Small.
2463 |a Using virtual reality in gaming
250 |a First edition.
263 |a 1906
264 1|a New York :|b Cavendish Square,|c 2020.
300 |a 80 pages :|b color illustrations ;|c 24 cm.
336 |a text|2 rdacontent
337 |a unmediated|2 rdamedia
338 |a volume|2 rdacarrier
4901 |a VR on the job : understanding virtual and augmented reality
504 |a Includes bibliographical references and index.
5050 |a Overview of VR and AR -- VR and AR in gaming -- VR and AR jobs in gaming -- Planning for the future -- Emerging jobs.
520 |a "A book for high school students about virtual reality as it relates to gaming"--|c Provided by publisher.
521 |a Grades: 7 to 12.
650 0|a Video games.
650 0|a Shared virtual environments.
650 0|a Virtual reality.
650 0|a Augmented reality.
830 0|a VR on the job: understanding virtual and augmented reality.
907 |a .b26292245
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