Coding in Video Games
(eBook)

Book Cover
Your Rating: 0 stars
Star rating for

Contributors:
Published:
[United States] : Bellwether Media, 2020.
Format:
eBook
Content Description:
1 online resource (24 pages)
Lexile measure:
600L
Status:

Description

How do your favorite video games work? The coding insides creates backgrounds, plays music, and controls how each character and items move. Readers will love learning about the world of coding through the video game lens in this book for young students.

Also in This Series

More Like This

Other Editions and Formats

More Details

Language:
English
ISBN:
9781648343346, 1648343341
Accelerated Reader:
LG
Level 2.5, 0.5 Points
Lexile measure:
600

Notes

Restrictions on Access
Instant title available through hoopla.
Description
How do your favorite video games work? The coding insides creates backgrounds, plays music, and controls how each character and items move. Readers will love learning about the world of coding through the video game lens in this book for young students.
System Details
Mode of access: World Wide Web.

Reviews from GoodReads

Loading GoodReads Reviews.

Citations

APA Citation (style guide)

Noll, E. (2020). Coding in Video Games. Bellwether Media.

Chicago / Turabian - Author Date Citation (style guide)

Noll, Elizabeth. 2020. Coding in Video Games. Bellwether Media.

Chicago / Turabian - Humanities Citation (style guide)

Noll, Elizabeth, Coding in Video Games. Bellwether Media, 2020.

MLA Citation (style guide)

Noll, Elizabeth. Coding in Video Games. Bellwether Media, 2020.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

Staff View

Grouped Work ID:
41946911-7d02-e604-0f58-6e3c6aa06feb
Go To Grouped Work

Hoopla Extract Information

hooplaId13639224
titleCoding in Video Games
language
kindEBOOK
series
season
publisher
price1.2
active1
pa
profanity
children1
demo
duration
rating
abridged
fiction
purchaseModelINSTANT
dateLastUpdatedAug 25, 2022 06:16:52 PM

Record Information

Last File Modification TimeJul 02, 2025 10:52:11 PM
Last Grouped Work Modification TimeJul 10, 2025 06:11:01 PM

MARC Record

LEADER01786nam a22004335i 4500
001MWT13639224
003MWT
00520250616025710.0
006m     o  d        
007cr cn|||||||||
008250616s2020    xxu    jo     000 0 eng d
020 |a 9781648343346 |q (electronic bk.)
020 |a 1648343341 |q (electronic bk.)
02842 |a MWT13639224
029 |a https://d2snwnmzyr8jue.cloudfront.net/bwm_9781648343346_180.jpeg
037 |a 13639224 |b Midwest Tape, LLC |n http://www.midwesttapes.com
040 |a Midwest |e rda
099 |a eBook hoopla
1001 |a Noll, Elizabeth, |e author.
24510 |a Coding in Video Games |h [electronic resource] / |c Elizabeth Noll.
2641 |a [United States] : |b Bellwether Media, |c 2020.
2642 |b Made available through hoopla
300 |a 1 online resource (24 pages)
336 |a text |b txt |2 rdacontent
337 |a computer |b c |2 rdamedia
338 |a online resource |b cr |2 rdacarrier
347 |a text file |2 rda
4900 |a Coding is Everywhere ;
506 |a Instant title available through hoopla.
520 |a How do your favorite video games work? The coding insides creates backgrounds, plays music, and controls how each character and items move. Readers will love learning about the world of coding through the video game lens in this book for young students.
538 |a Mode of access: World Wide Web.
6500 |a Electronic books.
6500 |a Computer programming.
6500 |a Computers.
6500 |a Industrial arts.
6500 |a Technology.
7102 |a hoopla digital.
85640 |u https://www.hoopladigital.com/title/13639224?utm_source=MARC&Lid=hh4435 |z Instantly available on hoopla.
85642 |z Cover image |u https://d2snwnmzyr8jue.cloudfront.net/bwm_9781648343346_180.jpeg