Coding in video games
(Book)

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Published:
Minneapolis, MN : Bellwether Media, 2019.
Format:
Book
Physical Desc:
24 pages : color illustrations ; 24 cm.
Lexile measure:
600L
Rating:
Ages 5 to 8.
Status:

Description

"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"--

Also in This Series

Copies

Location
Call Number
Status
Hamden/Miller Children's Easy Non-Fiction
jE 005.13/NOL
On Shelf
Wallingford Children's Nonfiction
J 794.8 NOLL
Due Jul 29, 2025

More Like This

Other Editions and Formats

More Details

Language:
English
ISBN:
9781626178366, 1626178364, 9781618914804, 1618914804
Accelerated Reader:
LG
Level 2.5, 0.5 Points
Lexile measure:
600

Notes

Bibliography
Includes bibliographical references and index.
Description
"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"--,Provided by publisher.
Target Audience
Ages 5 to 8.
Target Audience
Grades K to 3.
Target Audience
600L,Lexile
Target Audience
Decoding demand: 85 (very high),Semantic demand: 97 (very high),Syntactic demand: 78 (high),Structure demand: 75 (high),Lexile
Study Program Information
Accelerated Reader AR,LG,2.5,0.5,197120.
Study Program Information
Accelerated Reader,LG,2.5,0.5,197120

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Citations

APA Citation (style guide)

Noll, E. (2019). Coding in video games. Bellwether Media.

Chicago / Turabian - Author Date Citation (style guide)

Noll, Elizabeth. 2019. Coding in Video Games. Bellwether Media.

Chicago / Turabian - Humanities Citation (style guide)

Noll, Elizabeth, Coding in Video Games. Bellwether Media, 2019.

MLA Citation (style guide)

Noll, Elizabeth. Coding in Video Games. Bellwether Media, 2019.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

Staff View

Grouped Work ID:
41946911-7d02-e604-0f58-6e3c6aa06feb
Go To Grouped Work

Record Information

Last Sierra Extract TimeJul 08, 2025 12:49:54 PM
Last File Modification TimeJul 08, 2025 12:50:21 PM
Last Grouped Work Modification TimeJul 10, 2025 06:11:01 PM

MARC Record

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020 |a 1618914804 |q (paperback)
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1001 |a Noll, Elizabeth, |e author. |0 http://id.loc.gov/authorities/names/no2016143432
24510 |a Coding in video games / |c by Elizabeth Noll.
2641 |a Minneapolis, MN : |b Bellwether Media, |c 2019.
300 |a 24 pages : |b color illustrations ; |c 24 cm.
336 |a text |b txt |2 rdacontent
337 |a unmediated |b n |2 rdamedia
338 |a volume |b nc |2 rdacarrier
4901 |a Blastoff! readers. Coding is everywhere
504 |a Includes bibliographical references and index.
5050 |a Coding in video games -- The history of coding in video games -- How does coding work in video games?
520 |a "Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"-- |c Provided by publisher.
5211 |a Ages 5 to 8.
5212 |a Grades K to 3.
5218 |a 600L |b Lexile
5213 |a Decoding demand: 85 (very high) |a Semantic demand: 97 (very high) |a Syntactic demand: 78 (high) |a Structure demand: 75 (high) |b Lexile
5260 |a Accelerated Reader AR |b LG |c 2.5 |d 0.5 |z 197120.
5260 |a Accelerated Reader |b LG |c 2.5 |d 0.5 |z 197120
6500 |a Video games |x Programming |v Juvenile literature.
77608 |i Online version: |a Noll, Elizabeth. |t Coding in video games. |d Minneapolis, MN : Bellwether Media, Inc., 2019 |z 9781681035772 |w (DLC) 2017060780
8300 |a Blastoff! readers. |n 2, |p Coding is everywhere. |0 http://id.loc.gov/authorities/names/no2018098634
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