Coding in video games
(Book)

Book Cover
Average Rating
Published:
Minneapolis, MN : Bellwether Media, 2019.
Format:
Book
Physical Desc:
24 pages : color illustrations ; 24 cm.
Lexile measure:
600L
Rating:
Ages 5 to 8.
Status:
Description

"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"--

Also in This Series
Copies
Location
Call Number
Status
Hamden/Miller Children's Easy Non-Fiction
jE 005.13/NOL
Due Apr 15, 2024
Wallingford Children's Nonfiction
J 794.8 NOLL
In Transit
More Like This
Other Editions and Formats
More Details
Language:
English
ISBN:
9781626178366, 1626178364, 9781618914804, 1618914804
Accelerated Reader:
LG
Level 2.5, 0.5 Points
Lexile measure:
600

Notes

Bibliography
Includes bibliographical references and index.
Description
"Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"--,Provided by publisher.
Target Audience
Ages 5 to 8.
Target Audience
Grades K to 3.
Target Audience
600L,Lexile
Target Audience
Decoding demand: 85 (very high),Semantic demand: 97 (very high),Syntactic demand: 78 (high),Structure demand: 75 (high),Lexile
Study Program Information
Accelerated Reader AR,LG,2.5,0.5,197120.
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Citations
APA Citation (style guide)

Noll, E. (2019). Coding in video games. Minneapolis, MN, Bellwether Media.

Chicago / Turabian - Author Date Citation (style guide)

Noll, Elizabeth. 2019. Coding in Video Games. Minneapolis, MN, Bellwether Media.

Chicago / Turabian - Humanities Citation (style guide)

Noll, Elizabeth, Coding in Video Games. Minneapolis, MN, Bellwether Media, 2019.

MLA Citation (style guide)

Noll, Elizabeth. Coding in Video Games. Minneapolis, MN, Bellwether Media, 2019.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
41946911-7d02-e604-0f58-6e3c6aa06feb
Go To GroupedWork

Record Information

Last Sierra Extract TimeMar 25, 2024 04:50:18 PM
Last File Modification TimeMar 25, 2024 04:50:54 PM
Last Grouped Work Modification TimeMar 25, 2024 04:50:26 PM

MARC Record

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4901 |a Blastoff! readers. Coding is everywhere
504 |a Includes bibliographical references and index.
5050 |a Coding in video games -- The history of coding in video games -- How does coding work in video games?
520 |a "Relevant images match informative text in this introduction to coding in video games. Intended for students in kindergarten through third grade"--|c Provided by publisher.
5211 |a Ages 5 to 8.
5212 |a Grades K to 3.
5218 |a 600L|b Lexile
5213 |a Decoding demand: 85 (very high)|a Semantic demand: 97 (very high)|a Syntactic demand: 78 (high)|a Structure demand: 75 (high)|b Lexile
5260 |a Accelerated Reader AR|b LG|c 2.5|d 0.5|z 197120.
650 0|a Video games|x Programming|v Juvenile literature.
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