Great Game Design
(eBook)
Description
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
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Citations
Gifford, C. (2017). Great Game Design. Crabtree Publishing Company.
Chicago / Turabian - Author Date Citation (style guide)Gifford, Clive. 2017. Great Game Design. Crabtree Publishing Company.
Chicago / Turabian - Humanities Citation (style guide)Gifford, Clive, Great Game Design. Crabtree Publishing Company, 2017.
MLA Citation (style guide)Gifford, Clive. Great Game Design. Crabtree Publishing Company, 2017.
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Hoopla Extract Information
hooplaId | 13907829 |
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title | Great Game Design |
language | ENGLISH |
kind | EBOOK |
series | Get Connected to Digital Literacy |
season | |
publisher | Crabtree Publishing Company |
price | 1.45 |
active | 1 |
pa | |
profanity | |
children | 1 |
demo | |
duration | |
rating | |
abridged | |
fiction | |
purchaseModel | INSTANT |
dateLastUpdated | Sep 25, 2024 06:55:26 PM |
Record Information
Last File Modification Time | Jun 03, 2025 10:32:06 PM |
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Last Grouped Work Modification Time | Jun 25, 2025 06:30:20 PM |
MARC Record
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245 | 1 | 0 | |a Great Game Design |h [electronic resource] / |c Clive Gifford. |
264 | 1 | |a [United States] : |b Crabtree Publishing Company, |c 2017. | |
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300 | |a 1 online resource (32 pages) | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a computer |b c |2 rdamedia | ||
338 | |a online resource |b cr |2 rdacarrier | ||
347 | |a text file |2 rda | ||
506 | |a Instant title available through hoopla. | ||
520 | |a This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process. | ||
538 | |a Mode of access: World Wide Web. | ||
650 | 0 | |a Video games |x Design |v Juvenile literature. | |
650 | 0 | |a Video games |x Programming |v Juvenile literature. | |
650 | 0 | |a Computer games. | |
650 | 0 | |a Computers. | |
650 | 0 | |a Technology. | |
650 | 0 | |a Electronic books. | |
710 | 2 | |a hoopla digital. | |
856 | 4 | 0 | |u https://www.hoopladigital.com/title/13907829?utm_source=MARC&Lid=hh4435 |z Instantly available on hoopla. |
856 | 4 | 2 | |z Cover image |u https://d2snwnmzyr8jue.cloudfront.net/crt_9781427119582_180.jpeg |