Great game design
(Book)

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Published:
New York, New York : Crabtree Publishing Company, 2018.
Format:
Book
Physical Desc:
32 pages : color illustrations ; 27 cm.
Lexile measure:
980L
Rating:
Age 8-11.
Status:

Description

This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.

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Location
Call Number
Status
New London Juv. Non Fiction
J794.8 GIF
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Other Editions and Formats

More Details

Language:
English
ISBN:
9780778736226, 9780778736332, 0778736229, 0778736334
Lexile measure:
980

Notes

Bibliography
Includes bibliographical references (page 31) and index.
Description
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
Target Audience
Age 8-11.
Target Audience
Grade 4 to 6.
Target Audience
980L,Lexile

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Citations

APA Citation (style guide)

Gifford, C. (2018). Great game design. Crabtree Publishing Company.

Chicago / Turabian - Author Date Citation (style guide)

Gifford, Clive. 2018. Great Game Design. Crabtree Publishing Company.

Chicago / Turabian - Humanities Citation (style guide)

Gifford, Clive, Great Game Design. Crabtree Publishing Company, 2018.

MLA Citation (style guide)

Gifford, Clive. Great Game Design. Crabtree Publishing Company, 2018.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.

Staff View

Grouped Work ID:
39cd315c-cb1a-8891-ac05-61ac8fe82a80
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Record Information

Last Sierra Extract TimeJun 25, 2025 06:30:15 PM
Last File Modification TimeJun 25, 2025 06:30:34 PM
Last Grouped Work Modification TimeJun 25, 2025 06:30:20 PM

MARC Record

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020 |a 9780778736226 |q (reinforced library binding)
020 |a 9780778736332 |q (paperback)
020 |a 0778736229
020 |a 0778736334
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049 |a LEOA
05000 |a GV1469.15 |b .G54 2018
08200 |a 794.8 |2 23
1001 |a Gifford, Clive, |e author. |0 http://id.loc.gov/authorities/names/n85031116
24510 |a Great game design / |c Clive Gifford.
2641 |a New York, New York : |b Crabtree Publishing Company, |c 2018.
300 |a 32 pages : |b color illustrations ; |c 27 cm.
336 |a text |b txt |2 rdacontent
337 |a unmediated |b n |2 rdamedia
338 |a volume |b nc |2 rdacarrier
4901 |a Get connected to digital literacy
504 |a Includes bibliographical references (page 31) and index.
5050 |a Fun on the screen -- Early computer games -- Types of game -- Storyboards and scripts -- Game assets -- Game characters -- The game world -- Game rules and features -- Coding games -- Decision time! -- Controlling games -- Keeping score -- Testing and launching.
520 |a This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
5211 |a Age 8-11.
5212 |a Grade 4 to 6.
5218 |a 980L |b Lexile
6500 |a Video games |x Design |v Juvenile literature.
6500 |a Video games |x Programming |v Juvenile literature.
6500 |a Video games |x Design |v Juvenile literature. |0 http://id.loc.gov/authorities/subjects/sh2006004108
6500 |a Video games |x Programming |v Juvenile literature. |0 http://id.loc.gov/authorities/subjects/sh95003476
77608 |i Online version: |a Gifford, Clive. |t Great game design. |d New York, New York : Crabtree Publishing Company, [2017] |z 9781427119582 |w (DLC) 2017031792
8001 |a Gifford, Clive. |t Get connected to digital literacy. |0 http://id.loc.gov/authorities/names/no2015036099
907 |a .b26703725
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994 |a C0 |b LEO
998 |e - |d a  |f eng |a nl