Great game design
(Book)

Book Cover
Average Rating
Published:
New York, New York : Crabtree Publishing Company, 2018.
Format:
Book
Physical Desc:
32 pages : color illustrations ; 27 cm.
Lexile measure:
980L
Rating:
Age 8-11.
Status:
Description

This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.

Also in This Series
Copies
Location
Call Number
Status
New London Juv. Non Fiction
J794.8 GIF
On Shelf
More Like This
Other Editions and Formats
More Details
Language:
English
ISBN:
9780778736226, 9780778736332, 0778736229, 0778736334
Lexile measure:
980

Notes

Bibliography
Includes bibliographical references (page 31) and index.
Description
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
Target Audience
Age 8-11.
Target Audience
Grade 4 to 6.
Target Audience
980L,Lexile
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Citations
APA Citation (style guide)

Gifford, C. (2018). Great game design. New York, New York, Crabtree Publishing Company.

Chicago / Turabian - Author Date Citation (style guide)

Gifford, Clive. 2018. Great Game Design. New York, New York, Crabtree Publishing Company.

Chicago / Turabian - Humanities Citation (style guide)

Gifford, Clive, Great Game Design. New York, New York, Crabtree Publishing Company, 2018.

MLA Citation (style guide)

Gifford, Clive. Great Game Design. New York, New York, Crabtree Publishing Company, 2018.

Note! Citation formats are based on standards as of July 2022. Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy.
Staff View
Grouped Work ID:
39cd315c-cb1a-8891-ac05-61ac8fe82a80
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Record Information

Last Sierra Extract TimeMay 02, 2024 01:37:29 AM
Last File Modification TimeMay 02, 2024 01:37:41 AM
Last Grouped Work Modification TimeMay 02, 2024 01:37:36 AM

MARC Record

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020 |a 9780778736332|q (paperback)
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1001 |a Gifford, Clive,|e author.
24510|a Great game design /|c Clive Gifford.
264 1|a New York, New York :|b Crabtree Publishing Company,|c 2018.
300 |a 32 pages :|b color illustrations ;|c 27 cm.
336 |a text|b txt|2 rdacontent
337 |a unmediated|b n|2 rdamedia
338 |a volume|b nc|2 rdacarrier
4901 |a Get connected to digital literacy
504 |a Includes bibliographical references (page 31) and index.
5050 |a Fun on the screen -- Early computer games -- Types of game -- Storyboards and scripts -- Game assets -- Game characters -- The game world -- Game rules and features -- Coding games -- Decision time! -- Controlling games -- Keeping score -- Testing and launching.
520 |a This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
5211 |a Age 8-11.
5212 |a Grade 4 to 6.
5218 |a 980L|b Lexile
650 0|a Video games|x Design|v Juvenile literature.
650 0|a Video games|x Programming|v Juvenile literature.
650 1|a Computer games|x Design.
650 1|a Computer games|x Programming.
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8001 |a Gifford, Clive.|t Get connected to digital literacy.
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