Great game design
(Book)
Description
This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process.
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Citations
Gifford, C. (2018). Great game design. Crabtree Publishing Company.
Chicago / Turabian - Author Date Citation (style guide)Gifford, Clive. 2018. Great Game Design. Crabtree Publishing Company.
Chicago / Turabian - Humanities Citation (style guide)Gifford, Clive, Great Game Design. Crabtree Publishing Company, 2018.
MLA Citation (style guide)Gifford, Clive. Great Game Design. Crabtree Publishing Company, 2018.
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Record Information
Last Sierra Extract Time | Jun 25, 2025 06:30:15 PM |
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Last File Modification Time | Jun 25, 2025 06:30:34 PM |
Last Grouped Work Modification Time | Jun 25, 2025 06:30:20 PM |
MARC Record
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---|---|---|---|
001 | ocm992575164 | ||
003 | OCoLC | ||
005 | 20250210235653.0 | ||
008 | 170525s2018 nyua j b 001 0 eng | ||
010 | |a 2017020602 | ||
020 | |a 9780778736226 |q (reinforced library binding) | ||
020 | |a 9780778736332 |q (paperback) | ||
020 | |a 0778736229 | ||
020 | |a 0778736334 | ||
035 | |a (OCoLC)992575164 | ||
040 | |a DLC |b eng |e rda |c DLC |d OCLCF |d TOP |d SINLB |d CHILD |d DLC |d OCLCQ |d EHH |d BMLLS |d JDP |d OCLCQ |d OCLCO |d OCL |d BYV |d OCL |d OCLCQ | ||
042 | |a pcc | ||
049 | |a LEOA | ||
050 | 0 | 0 | |a GV1469.15 |b .G54 2018 |
082 | 0 | 0 | |a 794.8 |2 23 |
100 | 1 | |a Gifford, Clive, |e author. |0 http://id.loc.gov/authorities/names/n85031116 | |
245 | 1 | 0 | |a Great game design / |c Clive Gifford. |
264 | 1 | |a New York, New York : |b Crabtree Publishing Company, |c 2018. | |
300 | |a 32 pages : |b color illustrations ; |c 27 cm. | ||
336 | |a text |b txt |2 rdacontent | ||
337 | |a unmediated |b n |2 rdamedia | ||
338 | |a volume |b nc |2 rdacarrier | ||
490 | 1 | |a Get connected to digital literacy | |
504 | |a Includes bibliographical references (page 31) and index. | ||
505 | 0 | |a Fun on the screen -- Early computer games -- Types of game -- Storyboards and scripts -- Game assets -- Game characters -- The game world -- Game rules and features -- Coding games -- Decision time! -- Controlling games -- Keeping score -- Testing and launching. | |
520 | |a This entertaining book introduces readers to basic computer game design. Content covers key game features including game assets, such as characters, obstacles, and tools. Readers also learn about the types of code used for different actions including keeping score and changing difficulty levels. They gain experience creating and modifying code for different design purposes. Additional activities such as storyboarding, character and platform development prompts, and flowchart creation help guide readers through the game design process. | ||
521 | 1 | |a Age 8-11. | |
521 | 2 | |a Grade 4 to 6. | |
521 | 8 | |a 980L |b Lexile | |
650 | 0 | |a Video games |x Design |v Juvenile literature. | |
650 | 0 | |a Video games |x Programming |v Juvenile literature. | |
650 | 0 | |a Video games |x Design |v Juvenile literature. |0 http://id.loc.gov/authorities/subjects/sh2006004108 | |
650 | 0 | |a Video games |x Programming |v Juvenile literature. |0 http://id.loc.gov/authorities/subjects/sh95003476 | |
776 | 0 | 8 | |i Online version: |a Gifford, Clive. |t Great game design. |d New York, New York : Crabtree Publishing Company, [2017] |z 9781427119582 |w (DLC) 2017031792 |
800 | 1 | |a Gifford, Clive. |t Get connected to digital literacy. |0 http://id.loc.gov/authorities/names/no2015036099 | |
907 | |a .b26703725 | ||
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994 | |a C0 |b LEO | ||
998 | |e - |d a |f eng |a nl |